![]() ![]() We want to aim high and adjust scrollwheel to give it just enough power to make a parabolic arc and have it land flat on the other side. The reason the throw strength needs to be adjustable, and we need a trajectory indicator is because we do not always want to YEET the grenade as far as it goes while the target is too far for an under-hand throw. For example there is an enemy on the other side of an obstacle across the street, YEETING a greande full strength to clear an obstacle will force a massive overshoot. ![]() My character will always roll it when you. I really do not like this but if other like it. The default for 'cooking' the grenades is 'R'. Its mainly for rolling grenades instead of throwing them, but it can be used in a lot of other ways too. Right-click on the mouse when in the throwing stance. In addition, throwables can be used both underhand and overhand. Grenades can be switched using the '4' key. pubg ringtones grenade ringtones original ringtones sound ringtones naid ringtones. Don't warn me again for Counter-Strike: Global Offensive. By clicking View Page, you affirm that you are at least eighteen years old. ![]() may not be appropriate for all ages, or may not be appropriate for viewing at work. There is no reason to dumb-down functionallity while there are more than enough buttons available on keyboard/controller to make contextual actions possible and give player the controls over basic grenade functionallity such as deciding on when to cook it off Throwables are a type of weapon in PlayerUnknowns Battlegrounds. How do you underhand throw a grenade :: Counter-Strike: Global Offensive General Discussions. Fuses on greandes are 4-5 seconds, why force the player to hold grenade in in hand for another 5+ seconds? In high intensity situations this is can be death sentence, player should have the ability to immediatley cook the greanade if that is the intent. Problem with holding down mouse 1 is that In reforger you can re-pin greandes with R, what if your target changes (AKA Friendly running into that room or something), than the player is forced to chuck it somewhere anyway. Problem with right click is that is used for zoom, and i think makes sense for it to remain so, "V" (Firemode key) is independent of that functionallity ![]()
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